![]() If you go over 1300 before you let horde take a 3rd node, you start pushing the boundary of being too far ahead to easily manipulate the final score. Wait for all the nodes to come out of transition, get a final score from DBM and you'll have a good 10 minutes to make the minor adjustments you need to get the score you want. With a full premade going after this specific goal, it would have been much easier.Ĭap 3 nodes until ~1250 then give one up and hold 2. I had come very close on several occasions before this with only 3 or 4 friends helping. ![]() The hardest part is convincing enough people that it can be manipulated easily enough to make forming a premade worthwile. In all honesty, this isn't the hardest achievement in the world. Staring at the score hanging at 1990/1990 was the longest moment ever. We rushed GM and turned it with 3 seconds to go (literally.3 seconds lol). ![]() With under a minute to go and finally getting an accurate final score prediction from DBM, Horde was set to win. We held onto BS and LM and did some quick math/guesswork as to how long we needed to let a node go neutral to get the right spread since the pugs had interrupted nodes earlier in the game. We were able to hold it at 3 to 2 until we had ~1300 pts then allowed horde to take ST (since they were in the process of assaulting it at that time). Was the last one I needed for Battlemaster (Uthonidis - US Arygos). Ofcourse %^&* happens and we may get a premade or all 15 allies being retarded and just zerging 1 node thus ruining it all but if the allies spread evenly across lm/bs/gm it should be okĬomment by 384378Completed this tonight with a partial premade (10). It all sounds pretty hard but we just need to control the fight for the first 1min then we just leech off 2-2 nodes with us received 1 tick more than the allies and so 2000-1990. That means that by /rw or vent we need to coordinate for how much time those 2 ppl at GM are going to keep the allies from tagging gm - they just need to ice lance/steady shot/whatever them for 12-18 sec after we have tagged LM (yes i know i repeat myself)Īfter that we just guard LM and BS and Farm and do not allow the allies tag any of those 3 nodes even for 1sec cause it will result in not completing the achievement. The LM team conists of a paladin with crusader aura and preferably 2 mages - the mages goal is to reach lm with the rest of the team then blink a bit forward and keep the allies there with frost novas/sheeps so that we get LM instantly after we are thereĪlso we need 1-2 ppl (1dps 1healer preferably) to go gold mine and - this is very important - make sure the allies tag gold mine flag exactly between 12-18 seconds after our team has tagged LM (10 resourcers are given every 12seconds for 1 node controlled, 9sec for 2mines controlled which depending on the ticks may result in 2 ticks less for the allies and game being to 1980-2000 - thats why i take 12 sec incase the tick comes in when we got 1 node and 18 so that if we got 2 nodes before they got 2 we dont get 2 ticks more then them - we only need 1 tick more thus 12-18 seconds after we have tagged LM). The general idea consists of we rushing farm then 7-8 people with at least 2 healers going straight to LM the other 6-7 people with at least 3 healers (their goal is to not crush the allies so much as to not let them cap the bs and maintain our positions there) rush blacksmith and secure it so that neither team has the blacksmith the whole game - the game is dragged down to 2-2 nodes. Comment by 29432My idea is a bit similar to that of khenra but ive come up with it on my own so here it is - suggest and correct if you see right ofcourse - its still a new idea )
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